In changing the revenue share to 88/12, Microsoft's PC store becomes aligned with the Epic Games Store. Apple Google - Matthew Kanterman, CFA April 29, 2021 It’s clear though that competition in the market is better for developers. Microsoft cutting its commission rate on PC games to 12% from 30% sounds great but Microsoft’s PC game store market share isn’t very large so I don’t think it moves the needle much.
This includes faster download speeds and "improved install reliability," among other things. Looking ahead, Microsoft said it's planning additional quality-of-life improvements for PC players. "We know that we still have a lot of work to do, but based on the response from both PC gamers and PC game developers, we think that we're headed in the right direction for this community with the investments we're making," he said. Microsoft's PC gaming efforts have left much to be desired over the years, and Xbox Game Studios boss Matt Booty acknowledged that the company still has a lot of room for improvement. "A clear, no-strings-attached revenue share means developers can bring more games to more players and find greater commercial success from doing so," the company said. Microsoft said in a blog post that this arrangement has no catches. This is a big change from the status quo, which is a 70/30 revenue share model.
Microsoft has announced a huge change for its PC store, revealing on Thursday that it will pay developers a much larger percentage of revenue for games sold on the Microsoft Store.īeginning August 1, developers will get to keep 88% of sales, with Microsoft taking 12% as the owner of the platform.